3D Modeling

Digital Sculpting, Texture, and Topology

(Author) Ken Cope
Format: Paperback
£31.99 Price: £31.99 (0% off)
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3D modelers use Maya in pipelines for animation, video game, VR/AR. Maya's integration with Mudbox complements general strengths, but professionals turn to specialized tools, including Photoshop, Quixel, 3D-Coat, and Allegorithmic. You will learn how to import/export in various formats, generate and refine models with polygonal geometry, digital sculpting, and textures. Tutorials demonstrate the use of individual photos to generate textures and shading networks, multiple photos to create 3D reference models, and how to use an XBox Kinect for an artist mirror and 3D scanner. This book guides the creation of simple props and environments, from cartoon characters to more realistic humans.

Information
Publisher:
Taylor & Francis Inc
Format:
Paperback
Number of pages:
None
Language:
en
ISBN:
9781498781787
Publish year:
2026
Publish date:
July 15, 2026

Ken Cope

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